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Ticket to ride rails and sails board
Ticket to ride rails and sails board









ticket to ride rails and sails board

When I teach this version of the game, I’ve found that I really have to pound that idea home. It’s twenty points for one harbor twenty points! That rivals a single long-route ticket that takes two thirds of the game to finish, and a harbor only takes 4 cards to play. Ticket to Ride is Ticket to Ride is Ticket to Ride and you can’t change that, but wow do those harbors mess with your normal strategies. Some of the Tour tickets Around the World in 80 Days Then everyone gets two more turns before the game actually ends. The game begins to end when a player has fewer than 6 tokens left between their trains, boats, and harbors. These cards often make it easier to boost your harbors, too, since they have so many city names on them, but failing to complete the ticket costs you more points than you would gain. Connect all the cities shown for points connect them in the right order for a little bonus. Finally, multi-destination Tour tickets may have 3to 5 cities listed on them instead of two. You’ve also got “Pair routes” which represent difficult terrain, and requires pairs of cards per space of the connection. Welcome to Milwaukee harbor!Ī few final twists: the World Map actually wraps around from edge to edge, so you can make connections that jump from one side of the board to the other. If any of your three harbors are unplayed at the end of the game, however, it’s -4 points each. If you have multiple tickets with that city name listed, you can increase the Harbor’s value to 30 and then 40 points. If you have a completed Ticket listing that city’s name, your harbor is worth 20 points. Now you can build Harbors on any coastal city you have a connection into. If you wanted more ways to score points, Rails & Sails has got ’em. However, you can spend a turn (and sacrifice a few points) to switch out tokens if you really need them. You start with a mix of Train and Ship tokens, and when one runs out you can’t place connections of that type anymore. Only the Train deck has wild cards in it (which can be used for ships or trains), but the Ship deck has Double cards which count as two cards of the corresponding color. When you take a card, you choose which deck from which to replace it. You still have 6 cards to choose from, but they’re split between boats and trains. The catch is, some connections require rails while the others require the sails. You’ll need to collect Ship cards separate from Train cards in order to actually play those ships on the board. Ships are much like trains in the way they are played – one card per space in a connection.

ticket to ride rails and sails board

Although, I think the ships here are steam powered, so not so much sailing… but I digress. These lakes are great!įront and center would be the “Sails” part of the title, which refers to ships.

ticket to ride rails and sails board

Of course, with two new maps come just a few new twists to the formula. Hopefully you’re not surprised to hear that Ticket to Ride: Rails and Sails retains the core elements of the basic TTR game: one action per turn choosing between drawing cards, playing sets of trains, or getting new tickets and scoring points by connecting two cities across the map based on your tickets. In Ticket to Ride: Rails & Sails you’ll need to build shipping lanes for ships in addition to rails for your trains in order to become the greatest world traveler of all time.

TICKET TO RIDE RAILS AND SAILS BOARD FULL

‘Course, there’s no way to make the full circumference on rails alone. But up til now, you haven’t actually been able to globe trot the whole world at once. Ticket to Ride has been all over the world the US, Asia, Europe, Switzerland.











Ticket to ride rails and sails board